![]() ![]() Thanks for giving us some pertinent feature difference between RH and modo. I hope this answers your question, sorry for the long answer. I know Rhino will continue to improve Sub D but its already been a life saver for me. I also find that having a working knowledge of other software allows me to trouble shoot better. While it would be great to have a one tool does it all its simply not realistic. Maya, Modo and Blender are much more robust for sub d work but the fact that i can start something in Modo or Blender and take it into Rhino seamlessly and continue working has been a life saver. I use Modo, Blender and Rhino in my day to day process Rhino being my primary and the other two are supportive. Dont limit yourself, if one tool does a job better than another then use it. Having a background in fabrication and spent many years working in model shops i tend to look at software the way i would look at tools. ![]() However when it comes down to outputting for construction / props Rhino is the preferred tool. While maya is used primarily in VFX some do use it in the art departments for visualization. I will second what Kyle said, right tool for the job. ![]()
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